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  • Changelog
  • Purpose
  • General Structure
    • Formats
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  • Tournament Mechanics
    • Round Structure
    • Start of Game Procedures
    • End of Game Procedures
    • End of Match Procedures
    • Intentional Draws and Concessions
    • Sideboarding
    • Time Extensions
    • Decklists
    • Late Registration
    • Dropping from Tournaments
    • In-game Notation
    • Use of Electronic Devices
    • Shuffling
    • Use of Dice or Counters
      • Random Number Generation
    • Sleeves and Plastic Protectors
    • Double-Faced Cards
    • Player Equipment
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  • Player Communication
    • Communication Between Players
      • Status Information
      • Public Information
      • Private Information
    • Shortcuts
      • Sequencing Errors
      • Loops and Iteration
    • Triggers
    • Play Area and Game Layout
    • Changing Decisions
    • Concession and Intentional Draws
  • Tournament Proceedings
    • Sanctioning Events
    • Swiss Scoring and Tie-breaks
    • Limited Tournaments
  • Format Conventions
    • Standard Constructed
    • Team Standard Constructed
    • Limited Formats
    • Online (Webcam) Formats
    • Tournament Byes
    • Match Results
    • Round Times
    • Ban Lists
  • Tournament Violations
    • Cheating
    • Unsporting Conduct
    • Bribes
    • Betting
    • Timeliness
    • Outside Assistance
  • Card Legality
    • Substitutions and Proxies
      • Proxia's Vault
    • Card and Sleeve Markings
  • Media
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  1. Player Communication
  2. Communication Between Players

Private Information

Private information is any information that players can only access from their position in the game considering their view on the game state and access to private information. Except for the main deck, most face-down cards, and the identities (not number of) cards in hand and memory typically fall within this category. Players cannot freely access private information that is in whole or part hidden from them from their perspective in the game and, though players may be asked about private information, players are not obligated to share their private information. If any questions arise about whether specific information is public or private, judges may be called to clarify this.

Players have the liberty to discuss any private information known to them to any other players in a game, they may not explicitly reveal this information publicly unless instructed to by an effect.

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Last updated 1 year ago